PSP Audioware PSP Datamix A567

Tracking and Mixing Console Equalizer

Software Review

Love or hate it…

EQ and filter units often have a tendency to divide people into groups. In the case of the PSP Datamix A567 from Polish software developers PSP Audioware, this is especially true. The developers have even gone so far as to warn users in advance: “You’ll either love this plug-in or you’ll really hate it.” No wonder I was really curious.

Eddie Kramer…

Eddie Kramer, or Edwin H. Kramer as he is actually called, is currently based in Canada, but he originally hails from South Africa. He has made a name for himself as a recording engineer and producer, and as such he has worked with artists such as Jimi Hendrix, the Beatles, David Bowie, the Rolling Stones, Led Zeppelin, Eric Clapton, the Kinks, Kiss, John Mellencamp as well as Carlos Santana. He has also contributed his expertise to the recording of soundtracks for films such as Blue Wild Angel: Live at the Isle of WightJimi Plays MontereyLive at the Fillmore EastMad Dogs and EnglishmenRainbow BridgeThe Song Remains the Same and Woodstock: Music from the Original Soundtrack, plus many more.

Eddie Kramer moved to London at the age of 19 after his parents moved there from Cape Town a few months earlier, largely because they could not stand the Apartheid regime in South Africa. In his homeland, Eddie had studied piano from the age of four and he had also taken both violin and cello lessons. In London, he quickly became involved in the music scene and already in 1962 he got his first job at a recording studio. Soon he had worked as a technician on recordings with both the Kinks, the Searchers and Sammy David Jr. He also had the honor of recording two tracks with the Beatles: ”All You Need Is Love” and ”Baby You’re a Rich Man”. Both of these tracks were recorded at Olympic Studios in Barnes, London, and there he later found the opportunity to record both the Rolling Stones, Small Faces, Traffic and Jimi Hendrix.

Electric Lady Studios

With Hendrix, Kramer recorded no less than four albums, the last one at The Record Plant in New York, where he moved in 1968. He was also very involved in the construction of Hendrix’s studio Electric Lady Studios. A construction that cost, at the time a somewhat unimaginable 1 million dollars, and where we also found one of the very few mixing desks from Datamix. Initially, two Datamix desks had been ordered, but only one of them was completed – and barely – before the company behind the mixing desks went bankrupt. With the help of technicians at Electric Lady, the first desk was saved and eventually the second Datamix desk was also built, but this took several months.

Sadly enough, Hendrix passed away only a couple of weeks before the studio could be inaugurated, but during the last four weeks of his life, he and Kramer were able to record some new songs, overdub existing material and mix the album The Cry Of Love, which was then released posthumously after Hendrix’s death.

Eddie Kramer behind the Datamix console at the newly completed Electric Lady Studio A. Photo: John Vetri.

Eddie Kramer has been active as a technician and producer well into the 21st century, and he is also a renowned photographer with exhibitions where he has shown pictures of both Hendrix and a number of other top-class artists. And of course, he is one of those who really loves the PSP Datamix A567. He even contributes with some of his own presets.

He says this about his experiences:

”In today’s market, it’s great having the Datamix mic pre and equalizer available to use on contemporary Pop/Rock, R&B, Hip Hop, Metal – where every producer/engineer is looking for something different. This is the weapon of choice!”

PSP Datamix A567 

But back to today’s topic…

The PSP Datamix A567 is a software-modeled version of the preamp and EQ unit from the first generation Datamix mixing console. PSP Audioware has used no less than eight different filter modules from the original console that was sitting in the Record Plant studio. This is thanks to a certain Adam Piskorz, who was willing to lend them the modules. I’ve read about other single filter units from these consoles being out and about, but to be able to lay their hands on eight units of these classics must have been a gift from above.

The 8 Units from the Datamix console kindly lent to PSP Audioware by Adam Piskorz. Photo: Adam Piskorz.

Well, one of PSP’s founders, Antoni Ożyński, is known to have admitted that he didn’t know much about Datamix consoles. It was only when Adam Piskorz told him about the amazing preamp and filter units and how they had helped shape the sound of many of the classic records from the late 60’s that the PSP people really got going.

I have to admit that I also knew very little about Datamix when I started looking into this plug-in. If you search Google for the name, you actually get hits advertising wet feeding systems for pigs, so it’s perhaps not surprising that some of us have lived in blissful ignorance about these interesting electronic modules.

One of the two consoles from Electric Lady is now said to be at the Museum of Pop Culture (MoPOP) in Seattle, and some of the other surviving mixing consoles have been taken apart and “looted” at high prices, mainly for the very special filter parts. No complete example of the Datamix consoles have survived today, so if you want to access the special Datamix sound, there is now really only the PSP Datamix A567 as a way out for those who have not managed to get hold of a module from one of the original consoles. 

The eight units that PSP used come from the console at Record Plant studios, and a great deal of care has been put into making the software so that it really does the classic hardware full justice.

Hard work lies behind…

PSP Audioware has previously collaborated with Avedis Audio Electronics, the company behind Datamix. That time it was a different EQ plug: PSP E27 Avedis. This time the developers at PSP Audioware have really worked hard to emulate how the mic pre and filter section of the Datamix units affects an audio signal down to the smallest component. One of the special features of the filters in the original consoles was that the three filter-bands behaved differently depending on which frequencies you chose to affect, whether you wanted to cut or boost a certain frequency, and so on.

At first glance, the filters do look fairly simple. Three bands – Low, Mid and High – with a switch for each band, a large knob where you choose how much you want to affect the frequency band, and outside this another knob – with stepped positions where you choose which frequency you want to affect. Below the knobs you can read the frequencies that were in the originals – 240, 120, 60, and 30 Hz for the bass register; 0.5, 0.8, 1.3 and 2 kHz for the mid-range register and finally 4, 8 or 10 kHz for the High register. Here, however, PSP has chosen to add a few more frequencies between those given from the original modules. When you select these intermediate positions, the frequencies are still shown with blue numbers, so that you know where you are.

Below these knobs you find a row of buttons. Eight of them represent the eight different filter modules that PSP analyzed. They all sound slightly different, just like in real life. A button with a µ indicates an average value from all the modules, whereas with the button marked with # you get an ideal value instead, which gives exactly the values ​​that all the numbers indicate.

The Variation fader allows you to adjust differences between the left and right channels of the filters. Alt Q gives you the ability to boost or cut given frequencies without affecting the Q value of the filters. In the originals – and with the usual settings in this plug-in – the bandwidth/Q value of the filters becomes narrower at more extreme filter adjustments. The last button, Sharp, can give different emphasized resonances, especially in the upper frequency range.

Tracking and Mixing Console Equalizer

The original consoles were equipped with transformers, and this has also been simulated in the software. A Drive control on the input can give a good portion of analog “preamp saturation” in the sound, and at full throttle (+30 dB) we do get a lot of really fat distortion, for those situations where you need it. With the Output knob you can simulate how a transformer might affect the sound, but you can of course also compensate for any level differences that may arise in the signal chain.

And then there was the matter of how the filters affect the audio signal… All three filters have a so-called “peaking bell” curve when “boosted”. When cutting frequencies, the Low filter has a peaking curve down to 85 Hz; below this frequency it becomes a shelving filter instead. The Mid filter on the other hand gives a notch curve when cutting, and the High filter acts as shelving at all frequencies. Together with all the other inherent functions of the datamix 567, this means that you have really incredible possibilities to affect the sound, and – above all – give it a really nice analog feel.

This sounds very interesting

The PSP Datamix A567 is designed so that the filter section almost never sounds completely neutral. That was not the intention of the Datamix consoles’ EQ section either.

If you look at a frequency curve, you see that even if you don’t use any of the three band filters, the sound is affected solely by the plug being connected to the signal chain – this is also said to be a characteristic from the original consoles.

The developers themselves say that you either love this sound or you hate it. Personally, I find it extremely difficult to understand how anyone could hate software that sounds so wonderfully and imprudently fat, warm and analog!

To top it all off, PSP Datamix A567 offers over a hundred presets created by a variety of heavyweights in the audio industry, including some really useful settings from Eddie Kramer himself. As we have previously pointed out, he has expressed his strong approval of this plug-in.

Here we see the names of the other top names who have contributed their own presets.

Summary

The PSP Datamix A567 is somewhat of an odd bird in the audio world. Where there are now a lot of EQ plugins that can be used for recording, mastering, and God-knows-what, PSP Audioware instead niches itself much more strictly with the Datamix plugin. It is supposed to exactly mimic the sound of the preamp stages and the filter section of another odd bird, this time from the late 60´s, the Datamix console. This is a mixing console that was designed by Bill Stoddard and only a few copies were produced before the company behind the console was forced to go bankrupt. Thankfully, Adam Piskorz managed to get hold of eight (!) of these strips and he kindly enough offered to lend them to Antoni Ożyński and the other technicians at PSP Audioware.

The developers have done a fantastic job of emulating these devices down to the smallest component, and they have also added some features that were not available on the Datamix console itself.

The PSP Datamix A567 does not claim to sound neutral – quite the opposite! As soon as you connect the plugin, you hear how the sound takes on a different, and in my opinion much more pleasant, character. Then you start twiddling all the available knobs and buttons, and this time it is more or less a heaven for all lovers of analog warmth, or whatever you want to call it.

As the developers themselves say: “You either love or hate this plugin.” At least I know which side I am on. I absolutely looove the PSP Datamix A567! Try this plugin! You have 30 days to decide, and there is definitely no need for a week of regret.

Here is a short video showing what you can achieve with the PSP Datamix A567:

System Requirements

An iLok account is required for both the trial and the full version; 3 licenses can be freely distributed between different computers or iLok dongles (2nd generation or newer)

PC

VST, VST3 and AAX

Windows 7 – Windows 11 (64-bit support only)

macOS Intel or macOS Silicon

AudioUnit, VST, VST3 and AAX

macOSX 10.14 Mojave – macOS 15 Sequoia (64-bit support only)

All DAW-apps

The latest version of iLok License Manager

DEVELOPERS PSP Audioware

INFO www.pspaudioware.com

PRICE 149 US dollars; there’s a 30-day trial version available

iZotope Cascadia

Software Review

In the iZotope Catalyst Series, the developers now present a third program, the delay app Cascadia. We check this up a little extra…

After the success of Aurora and Plasma, iZotope continues on the beaten path and presents Cascadia, an intelligent tape-delay app with what the developers call “adaptive unmasking”, a function that automatically ensures that you experience the sound as both clear and focused.

Cascadia is a very versatile delay. For us users, this is a most welcome addition to our other delay apps. We should perhaps also mention that several of the competitors have developed apps with a similar concept; Swedish Softube just launched their Echoes and from German Hofa Plugins we have now seen Color Delay. We hope to return to both of these, but today it is iZotope Cascadia that is placed on the test bench.

Ducking and Adaptive Unmasking

There is an inherent problem with most reverb and delay apps. The problem is that reverb tails and delays have a tendency to mush the sound, if it is placed on top of fairly dense tracks. You want the effect to come into its own between different vocal or instrumental phrases; not lie as a constant blanket over the entire track. In the past, sound engineers could solve this by sending the signal via a side-chain where they used a gate or a compressor to keep the effect under control when the sound was at its most intense. This is called “ducking”, and the result was that the reverb or delay was kept somewhat at bay during the important phrases and then allowed to bloom, when the vocal phrases temporarily fell silent.

Other delays and reverbs have had similar ducking features, but iZotope has refined the whole process and takes this a few steps further. Not only does it adjust the level of the effect, but it also dynamically filters the effect signal, giving you a very useful effect that is always there without taking attention away from the original signal.

iZotope Cascadia is using iLok for its authorization.

Masking

What is called “masking” occurs when two different signal sources are too close to each other in volume and frequency content. Typical phenomena of this kind occur when a pianist is to accompany a solo singer. If neither the instrumentalist nor the sound engineer are experienced enough, it can be a really boring experience – I have heard this countless times on live TV. The pianist is hammering away in the same frequency range as the singer, and perhaps also trying to drown out the vocals. An experienced producer can control the whole thing by partly arranging the piano accompaniment so that it is not exactly in the spectrum where we find the vocals. Of course, you can also demand that the pianist adopt a slightly more restrained playing style, which could leave room for the important vocals.

This problem also tends to rear its ugly head when adding a delay or reverb signal to an original signal. iZotope has previously introduced several plug-ins – Neutron, Nektar and Neoverb – that offer tools to deal with the masking problem. Neutron 5, for example, offers both Dynamic EQ and an Unmask function, but when it comes to the problem of the delay mucking up the input signal, Cascadia may be the perfect solution.

As a user, you are offered lots of good presets for iZotope Cascadia.

iZotope Cascadia

In Cascadia you don’t have to fiddle with complicated side chains and other things; all settings are accessible directly from within the app. Here you can easily create nicely bouncing delays, tight slapback echoes or other useful effects, without taking the focus off the vocal or instrument that should be in the driver’s seat for a single moment. Muddy mixes are a thing of the past.

The four main advantages of Cascadia are as follows:

  • Adaptive Unmasking Dynamically EQs the delay signal to keep the dry signal present.
  • Flexible Delays You can choose to sync the delay to your DAW, set a custom delay, use ping-pong effects, play the effect backwards, or give it a bit of a vintage pitch shift.
  • Intuitive Controls A very efficient interface with easy-to-understand controls.
  • Lots of useful Presets More than 50 professionally designed presets that include both spatial and more textural sounds.
A wonderfully simple and intuitive interface. The ping pong setting is symbolized by a table tennis racket and a ball. Clever enough!

The User Interface

If we start by looking at the interface itself, most of it fits in one and the same window, which of course can be adjusted in size completely according to your wishes. At the top of the window there are buttons for the Reverse function, for “sunning” the Delay, for Bypass, and for selecting a preset.

Along the left edge you will find settings for syncing to DAW programs and in that case which time signature you want to use. There is also a button for selecting pingpong delay (it is illustrated with a table tennis racket plus ball – just such a thing), a large knob for the delay amount, two sliders for Feedback and stereo width, plus two knobs for modulation (depth and rate).

On the right edge of the image we find a slider for the amount of unmasking, plus settings for Attack Release and Sensitivity. There are also two buttons for Bypass and for listening only to the signal that is “masked” away. The rest of the window shows a combined frequency and level image of the signal, and at the bottom you can set the cutoff frequencies of the Hi- and Lopass filters. Everything feels incredibly intuitive. Just keep in mind that Cascadia is primarily designed to be used as an insert effect. If you want it in a tap (send/return), you should press the Solo Delay button and send it a generous signal.

What does it sound like?

Well, it sounds incredibly good. Neat and tidy, without being disturbed by any effects that crowd in. They are just there and lift and amplify the basic sound in a very exquisite way. Nothing in the delay effects crowd in or wants to be in the foreground. And it is incredibly easy to create a balance between the original signal and all possible effects.

As a user, we also have a rich selection of different effects and masterfully programmed presets to choose from.

I suggest that you click on the link below where the developers show what Cascadia sounds like and how it works.

Summary

iZotope’s Catalyst series contains three powerful effect plugins today. Plasma (saturation), Aurora (reverb) and Cascadia, with different delay effects. Unlike Ozone, Neutron and Nectar, the Catalyst series effects have a significantly simpler and more clear interface. However, this does not mean that they are in any way “simple” as effects. Quite the opposite! They are all three incredibly powerful and capable effects. We hope to be able to come back with tests on the other two in the Catalyst series, today it’s about Cascadia.

With Cascadia you can create delay effects that never get in the way of your most important audio tracks. Thanks to iZotope’s Spectral Unmasking technology, they have the ability to always stay just the right amount in the background. An incredibly intelligent delay effect, in other words.

Whether it’s nice, discreet slapback echoes, large, swelling delay cascades, or just a little bit of reverb, it always sounds clean and nice. No long effect tails are there to interfere with your, or others’, solo efforts. And you also have a lot of really useful preset settings to start from.

Your mixes will sound so much better with Cascadia in place among the effects plug-ins, and the soloists you’ve recorded – whether they’re vocal or instrumental – will be forever grateful that they can now shine in all their glory. Please send the developers at iZotope a thank you note when you receive rave reviews for your mixes in the future! I certainly will.

Links

Here we can read a little more about what “frequency masking” means:

https://www.izotope.com/en/learn/what-is-frequency-masking.html

And here the developers show how to work with Cascadia:

https://www.izotope.com/en/learn/cascadia-delay-plugin.html

SYSTEM REQUIREMENTS

OS Versions

●  Mac: macOS Ventura 13.6.x, macOS Sonoma 14.4.x, macOS Sequoia 15.0; Compatible with both Intel and Apple silicon M-series Macs (native & Rosetta)

●  Win: Windows 10 (22H2), Windows 11 (23H2)

Plugin Formats

● AAX, AU, VST3. All plugins 64-bit only.

Note: VST2 format is no longer supported.

Plugin Hosts

● Logic Pro 10.8–11, Pro Tools 2024, Ableton Live 12, Cubase 13, Nuendo 13, Studio One 6, REAPER 7, FL Studio 21, Reason 12.5, Maschine 2, Cakewalk by Bandlab, Audition CC 2024, Premiere Pro CC 2024

PRICE

Cascadia plugin for Mac and PC: 55 euros

Catalyst Series Holiday Bundle (From Nov 26–Jan 05)

Bundle with the other Catalyst Series plugins: 139 euros (includes Cascadia, Aurora, Plasma)